How To Create An Animation Path In Houdini
Hello at that place
How to set keyframes
At the object level, select and transform objects and characters to position them for keyframing.
Selecting an object automatically scopes (makes cardinal-able) commonly animated parameters in the channel list and/or blitheness editor. To scope other parameters, or change which parameters are automatically scoped, run into how to scope parameters.
To... | Practice this |
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Set keyframes on all scoped parameters | Press Thousand or cull Edit ▸ Ready Keyframe. |
Set keyframes on all parameters of the current operator'south active handle | ⌃ Ctrl + M Printing on the handle and choose Channels and Keyframes ▸ Ready Keyframe. |
Fix keyframes on the selected object's position | ⇧ Shift + T |
Set keyframes on the selected object's rotation | ⇧ Shift + R |
Set keyframes on the selected object's scale | ⇧ Shift + E |
Cardinal everything | Press ⌃ Ctrl + A to select all, and then printing K . |
Protect certain parameters from beingness keyframed | In the parameter editor pane, press on the parameter and cull Lock Parameter. |
Automatically create keyframes whenever y'all change parameters (auto-cardinal) | Turn on the Auto key button on the playbar. Run across car-key for more information. |
Meet also how to edit keyframes and channels.
Tip
Yous can set the default curve function for new keyframes in the animation preferences (Edit ▸ Preferences ▸ Animation).
How to set and manage keyframes in the parameter editor
To... | Do this |
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Set up a keyframe on a parameter |
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Remove a keyframe |
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Move the playbar to the next/previous keyframe for a parameter |
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Tip
For parameters with multiple components (for example, a position parameter with X, Y, and Z values) you tin click individual component text boxes, or click the parameter label to affect all components at once.
Color coding for keyframes and parameters
Houdini color-codes the groundwork of parameter edit fields in the parameter editor, and the keyframe ticks on the playbar timeline, according to the current keyframe status.
"Awaiting changes" means yous've changed i or more than parameters so the value is different from the previous keyframe, merely you haven't fix a keyframe to salvage those changes yet.
The timeline only shows primal markers for the currently scoped parameters.
Background | Timeline marking | State |
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Green | Green | Keyed This component is animated and y'all're on a keyframe. |
Vivid green | Fractional key 1 or more of the scoped channels are keyed at this frame, but non all. | |
Yellow | Orange | Pending changes You lot've changed this component on a keyframe, just not committed the change. You can fix Houdini to automatically commit changes on keyframes. |
Light blueish | 'Tween This component is animated (either with keyframes or an expression), merely you're not on a keyframe. (Click the proper noun of a parameter to switch between showing the electric current value and the expression.) | |
Steel bluish | Disabled cardinal This component is animated (either with keyframes or an expression), but the channel is disabled in the dopesheet. |
How to animate an object moving forth a path curve
Use the Follow Path tool on the Modify shelf tab.
View the blitheness curves for keyframed parameters
Source: https://houdinihelp.ru/anim/basics.html
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