Object Modes

../../_images/editors_3dview_modes_menu.png

The Mode select menu.

Modes are an object-oriented feature, which means that the available modes vary depending on the selected agile object's type – about of them just enable the default Object Mode (similar cameras, lights, etc.).

Each mode is designed to edit an aspect of the selected object. See Tab. Blender's Modes below for details.

You set the current mode in the Style selector of 3D Viewport header (meet Fig. The Mode select menu.).

Modes can impact many things in Blender:

  • They can change the panels and/or controls available in some Properties tabs.

  • They can modify the behavior of the whole editor, similar e.thousand. the UV Editor and 3D Viewport.

  • They tin modify the bachelor header tools (menus and/or menu entries, as well as other controls…). For instance, in the 3D Viewport, the Object carte du jour in Object Mode changes to a Mesh bill of fare in Edit Mode (with an agile mesh object!), and a Paint menu in Vertex Pigment Mode…

  • They can alter the available shortcuts.

Object Mode List

Blender's Modes

Icon

Proper noun

Details

../../_images/editors_3dview_modes_icons-object-mode.png

Object Manner

The default mode, available for all object types, as information technology is defended to Object data-block editing (eastward.g. position, rotation, size).

../../_images/editors_3dview_modes_icons-edit-mode.png

Edit Mode

A style available for all renderable object types, as it is dedicated to their "shape" Object Data data-cake editing (e.k. vertices/edges/faces for meshes, control points for curves/surfaces, strokes/points for Grease Pencil, etc.).

../../_images/editors_3dview_modes_icons-sculpt-mode.png

Sculpt Mode

A mesh-only mode, that enables Blender'due south mesh 3D-sculpting tool.

../../_images/editors_3dview_modes_icons-vertex-paint.png

Vertex Pigment Fashion

A mesh-merely style, that allows you to prepare your mesh's vertices colors (i.e. to "pigment" them).

../../_images/editors_3dview_modes_icons-weight-paint.png

Weight Paint Mode

A mesh-merely mode, defended to vertex group weighting.

../../_images/editors_3dview_modes_icons-texture-paint.png

Texture Paint Mode

A mesh-simply way, that allows you to paint your mesh'south texture directly on the model, in the 3D Viewport.

../../_images/editors_3dview_modes_icons-particle-edit.png

Particle Edit Manner

A mesh-just mode, defended to particle systems, useful with editable systems (pilus).

../../_images/editors_3dview_modes_icons-pose-mode.png

Pose Mode

An armature only mode, dedicated to armature posing.

../../_images/editors_3dview_modes_icons-grease-pencil.png

Draw Style

A Grease Pencil only way, dedicated to create Grease Pencil strokes.

We volition not become into any more detail on mode usages here, because they are dealt with in their ain sections.

Hint

If y'all are reading this transmission and some button or menu pick is referenced that does non appear on your screen, it may exist that you lot are not in the proper mode for that option to exist valid.

Multi-Object Editing

Edit and Pose Modes support editing of multiple objects at in one case.

This is convenient if yous want to perform the same edits on multiple objects or want to breathing multiple characters at one time.

  • To use edit multiple objects at once, simply select multiple objects and enter the manner.

  • The Outliner tin also be used to add/remove objects while you are in a mode, by setting or immigration the style from the context menu, or Ctrl-LMB clicking on the objects data icon.

  • Only the agile object will be used to display properties such every bit shape keys, UV layers, etc.

  • Selecting any element from an object volition prepare this equally the active object.

  • At that place are limits to the kinds of operations that can run on multiple objects.

    You tin't for example create an edge that has vertices from different objects.

Transferring Objects

Reference

Mode

All Modes

Shortcut

Alt-Q

Adds the object under the mouse to the current manner and removes the Active object. Use this operator to quickly switch betwixt multiple objects without having to first go to Object Mode. When accessed from a menu, an Eyedropper is used to select the object to add to current fashion.